Ara Fell: Enhanced Edition
iOS Universel / Jeux
Jeu de rôle signé Stegosoft Games, Ara Fell: Enhanced Edition évoque les RPG japonais 16 bits. La nouvelle Enhanced Edition regorge d'améliorations : compétences et classes de héros inédites, quêtes annexes exclusives, I.U. repensée, système d'artisanat enrichi, mécanique d'enchantement novatrice, format d'image optimisé et sauvegardes auto.
Reprenant avec brio tout ce qui a fait le succès des RPG japonais et occidentaux, Ara Fell: Enhanced Edition intègre des éléments de romans visuels et de jeux d'aventure pour créer une expérience hors norme. Atmosphère, émotions et surprises insufflent une vie magique à l'univers d'Ara Fell, dont l'histoire est sublimée par des personnages d'une profondeur inouïe possédant leurs propres motivations pour rejoindre la quête du héros. Joignez-vous à Lita et (re)découvrez l'âge d'or des RPG grâce à un jeu qui rend hommage aux grands classiques d'antan tout en traçant son propre chemin.
Quoi de neuf dans la dernière version ?
Bugs Fixed
* WORLD *
-Fixed light and shadow layers - map lighting should be way more enjoyable now
-Fixed misc. impassable tiles
-Fixed misc. missing tiles
-Fixed misc. map teleporters resulting in a stuck spot
-Fixed issue with Adrian disappearing in the Hunting Range
-Fixed battle music in Holy Land after teleporting there
-Fixed battle music in East Dian's Gulley
-Fixed battle music after fighting the star witch
-Fixed old man NPC quest conditions in Temple Orlian
-Fixed vendor nun in Orlian Temple basement after completing ghostbusters quest
-Fixed a stuck spot in the outdoor area of the Cave of Life
-Fixed player double sprite after the Ziam battle
-Fixed the Talani vendor icon in Eldrinor
-Fixed Lita and Adrian overlap on the bridge outside of Aloria
-Fixed potential event command weirdness in the intro
* QUESTS *
-Fixed issue with turning in bounties without ever receiving the quest
-Fixed issue where the Bunny Girl Bandit quest would never complete. **For anyone with this issue, talk to the bounty collector in Aloria to have it get completed**
* COMBAT *
-Fixed the text position of skills being used by fire sprites in the Holy Land
New Features Added
* WORLD *
-Stepping on the teleporter at the end of the Arei obstacle course now teleports you instead of needing to press OK
-The screen now properly resets to its original position after screen shakes complete
-The apple toss mini-game will get slightly easier if you fail it multiple times
* QUESTS *
-The apothecary no longer steals all of your wasp wings
* UI *
-Added the ability to change the highlight color via the settings menu. This won't properly take effect on the title screen.. just ignore that, please!
-When pixel perfect mode is off and the screen is wider than 16:9, the game will now fill the entire height of the screen and will set the width to whatever the corresponding value should be in order to be 16:9. If this causes anyone to see seams, you can turn pixel-perfect mode back on!
* COMBAT *
-Added a new "Fast Battle Animations" option in the video settings that doubles the speed of attack and skill animations in battle
-The player icons now appear above the ult bar instead of below it
-The ult bar now charges at the end of the round instead of the beginning (this includes when combat ends!)
-The anticipation enchantment works now
-The "Might of the Abyss" achievement can now be unlocked when the difficulty is set to story mode (but the story mode ability won't unlock it!)
-The game will no longer hang on a black screen occasionally after combat ends
* SKILLS *
-Lita's Holy Strength augmentation for the Elven Focus skill now properly adds to physical damage as well as magical
-The AoE version of Lita's charged shot no longer occasionally skips over enemies
* MISC *
-Added the game version number to the title screen
-Updated some dialogue text
-Vendors now reset when they're supposed to
* PLATFORM SPECIFIC *
-Removed the erroneous video settings
-Pixel perfect is now disabled by default, to have the game fill the screen
-Added instructions to the first-time-user screen, removed all of the settings options except for Language and added a note about being able to configure the controls in the Settings menu
-Touchscreen controls are now visible by default
-Pressing a button on a gamepad no longer makes the touchscreen buttons appear
-The game now supports both landscape left and landscape right screen orientation