Card Crawl 2
iPhone / Jeux
Card Crawl 2 is a solitaire dungeon crawler card game. Grab your deck and dive into exciting new game modes, battling your favorite tavern dwellers.
Defeat tricky monsters, collect gold, and unlock powerful spell cards, new equipment, and a cast of new and familiar hero cards.
About the Game
Card Crawl 2 is the official sequel to the beloved original. Once again, you’ll face Hoerni and his friends in clever solitaire-style card battles.
This time, a brand-new core mechanic is introduced. Instead of just 4 dungeon cards, you now play with up to 16 cards stacked across 4 columns.
Sort, equip, and sell cards to outwit every monster in the deck. Harness plenty of new spell cards and, for the first time, add equipment items to your runs, which add a whole new layer of strategy.
Grow your collection and take on a variety of offline and online game modes that will test your skills with each of the newly added hero types.
Features
-> Fresh twist on Card Crawl’s core gameplay
-> Strategic solitaire-style card battles
-> Collect and master new spell cards and equipment
-> Unlock hero cards with unique abilities
-> Play across new and familiar game modes
-> Compete with others in the Weekly Tavern Crawl
-> Unlock achievements, new cards, and tavern art
-> Cloud saves and Game Center support
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Quoi de neuf dans la dernière version ?
Hello,
this is another bug fix and gameplay improvements update.
If you haven't yet, please rate and review the game!
What's new?
Added: Purchase option for card variants after unlocking 40 cards.
Added: Quick load for the last played game from the main menu.
Changed: Creates can be sold by dragging them onto the hero (accessibility).
Changed: When the board is cleared with left over action points, consumed hand slot cards get cleared as well.
Changed: Optimized game service auto login flow for users declining to login.
Changed: Optimized Tooltip positions.
Changed: Barde to be the only attackable card via sword / spell attacks, but lets other monsters attack the player.
Changed: Stomp to "Deal damage to all revealed attackable cards in this column, equal to half the value of this column's top card."
Changed: Weekly trial mode available for all days.
Changed: Death warning removed for redundant states.
Fixed: Delve result shows wrong dealer and coin animation.
Fixed: Tooltips stay on screen when tooltipped card is removed.
Fixed: Card descriptions in constructed menu.
Fixed: Closing the merchant tutorial after the spell purchase hard locks the game.
Fixed: Cheater scores in leaderboards.
Fixed: Slime Boss does not save its maximum value.
Fixed: After the death warning is canceled, the next card you pickup is clipping below the player UI.
Fixed: Chest drop chances not correctly displayed in Russian.
Fixed: Mushroom can target a sold card.