Exit Interview Roguelike
iOS Universel / Jeux
You wake up at your desk. You don't remember how long you've been here.
The office stretches in every direction — cubicles, corridors, departments that shouldn't exist, staffed by things that aren't people anymore. Somewhere above you, past 23 departments of increasingly unhinged corporate history, the CEO sits in an office no one has ever returned from.
You have a letter of resignation in your pocket. You're going up. You're quitting.
EXIT INTERVIEW is a turn-based roguelike where you ascend a corporate tower floor by floor, fighting through procedurally generated dungeons, collecting office-themed loot, and surviving department heads who really don't want you to leave.
FEATURES:
- 23 departments spanning Stone Age to cosmic horror — each with unique enemies, items, and hazards
- 4 playable characters: The Intern, The Old Timer, The Tryhard, The Union Rep
- Hundreds of items: weapons, armor, potions, scrolls, and relics with stacking synergies
- Procedural dungeons with BSP generation, secret rooms, risk rooms, and locked vaults
- Turn-based tactical combat with status effects, elemental damage, and weapon specials
- Pixel art sprites rendered in real-time on Canvas2D
- Meta-progression: journal, bestiary, graveyard, achievements, daily challenges
- Ascension system with 10+ difficulty modifiers for replayability
- No ads. No energy timers. No loot boxes. Just the tower and you.
Climb. Die. Learn. Quit.