CGM RC Flight Simulator Lite
macOS / Jeux
The ‚CGM RC Flight Simulator Lite’ is a limited edition of the ’CGM RC Flight Simulator’. It contains a helicopter, a multicopter and two fixed wing models.
The neXt level of radio control flight simulation. We gave our rc Flight Simulator the name neXt because it heralds the next evolution in the model flight simulator industry.
Thanks to the highly effective programming beneath the hood of the graphics engine, you'll get the highest quality not only on the latest hardware, but also smooth performance on older computer systems.
Beginner: The hover flight trainer progressively enables more and more control functions in order to help beginners learn hovering from the four predefined angles. An inverted-flight trainer completes this training program. The switchable autopilot simulates the flight behavior of real helicopters with rescue systems (e.g. BEASTX Microbeast Pro-Edition).
Advanced: The Simulator is of course fully 3D. If necessary, the neXt shows the stick movements with four available control assignments. Now you can train blade scratching. Practice autorotations and learn the required pitch inputs to perform the manoeuvre in reality with confidence. The more the energy builds up in the main rotor blades, the more the flight data display (below heli) turns yellow.
Fun: Try to land your helicopter at a box. A optional marker shows the position of the helicopter on the ground. The real time flight data display (below model) shows the selected flight data. Record your best flights and save them to disk. Racetracks for multicopters and fpv camera including a top 30 highscore list (offline and online).
Compatible control systems:
- Remote control with a regular USB cable and HID function.
- Remote control with Bluetooth joystick function, wireless.
- When using a remote control without HID Game Controller function we recommend the RX2SIM.
- PS3 / PS4 / PS5 / Edge Controller or any joypad.
See compatibility list on our webpage.
Quoi de neuf dans la dernière version ?
- Compiled with Unity 6000.3.10f1. Unity 6, the latest generation of the Unity engine, offers significant performance improvements through optimized rendering pipelines and improved CPU/GPU utilization. We have adapted all system functions to the new engine. We have redesigned the image processing to optimally utilize the advantages of the Universal Render Pipeline (URP). This improvement in quality is most noticeable with transparent objects.
- We have switched from the "Input Manager" to the current "Input System 1.18.0". Please recalibrate your input device. Special functions now have four operating modes: Proportional channel as a momentary switch, proportional channel as a toggle switch, button as a momentary switch, and button as a toggle switch. A switch can only have two states. Flight modes, however, can have up to four states. Therefore, "Button" should be selected instead of "Switch" when assigning flight conditions.