Mysterious Castle
iOS Universel / Jeux
A minimal touch interface controls a party in a turn-based adventure set in a procedurally generated open world filled with monsters and treasure.
Play in your browser at https://www.mysterious-castle.com
- Control up to 4 characters as they explore and engage in tactical turn based combat with enemy parties of monsters in a labyrinthine open world.
- Use combat techniques, spells, bows, wands, staffs, potions, sneak-attacks, and more to dispatch monsters
- Pick locks, find hidden keys, and open secret doors as you make your way to the bottom of the network of dungeons that dot the forest.
- Unique, procedurally generated open world with varied monsters and items makes for endless playability.
Quoi de neuf dans la dernière version ?
HOTFIX: Fixed a bug where some actions and spells would stop animating.
Added 'bags', equipment that can expand your carrying capacity.
Improved camera following to center on mover dynamically.
Improved swipe detection, should be fewer conflicts with panning the map.
You can now rename characters by long-pressing their names.
Significantly sped up combat between enemy parties when you are not involved.
Stairs in dungeons leading down can now appear in more locations.
New midgame area to find with a famous NPC.
Secret doors no longer appear as doors on your map.
'bolt+' spells primary bolt now propagates in water, like the 'bolt' spell.
Increased temp HP given from shield brews.
When you 'study' a book, the characters with the lowest ranks or bonus is highlighted in red and the characters with the highest are highlighted in green.
Moved hide buttons for spellbook and inventory to a much easier to tap location.
Made it easier to trip targets standing in water.
'unlock' action now works when diagonally next to a chest.
Add FPS to options, for smoother camera panning and animation.
Fixed a bug where mis-selecting an iceray target would take up action points.
Fixed a bug where generated worlds would sometimes put very hard enemies near the starting location.
Fixed a bug where using a warp orb while next to a warp stone could hide the minimap.
Fixed a bug where "perfect sword" could attack repeatedly in each round.
Fixed a bug where you couldn't turn off environment sounds.
Fixed a bug in 'quick gloves', which should've provided flurry as a partial action.
Fixed a bug where cancelling drinking a potion out of combat would leave the health bars displayed.