High Frontier 4 All
iOS Universel / Jeux
Welcome to High Frontier 4 All!
Embark on an epic journey through the stars with High Frontier 4 All! As the head of a cutting-edge spacefaring company in 2020, your mission is to profit from the exploration and industrialization of our solar system. Each turn, make crucial decisions that will shape your strategy—perform key actions, move your rocket, and advance your company’s technological prowess. Initially designed by a rocket engineer, and with a rich array of knowledgably contributors over the years, High Frontier 4 All is one of the most complex and rewarding board games ever created, blending scientific realism with strategic depth like no other
At ION Game Design, we’re proud to bring its experience to you as an app, crafted to celebrate the intricate beauty of this groundbreaking game and enhancing your experience as you chart new horizons and conquer the cosmos.
Thank you for joining us on this adventure — your universe awaits!
Differences between the board game and the digital version
Pathfinding:
• While paths may not always be perfect, we are actively working on further enhancements.
Unlimited Structures:
• There is no limit to the number of outposts, claims, colonies, factories, and rockets that a player can have.
Scientific Fuel Calculation:
• Fuel calculation now uses the scientific rocket equation instead of the abstracted board game version.
Multiple Components from the Same Patent:
• Players can create multiple components from the same patent.
• Only one instance can be constructed or boosted from the same patent per action, but players can make multiple of the same kind over multiple turns.
Player Interactions:
• No direct interactions between players are possible at this point.
• Trading of patents or favors and in-game negotiations are not yet available.
Air Eater and Pac-Man Abilities:
• These abilities are displayed on rockets but do not have functionality yet.
Faction and Patent Abilities:
• Abilities like the Photon Kite Sails immunity to Flare and Belt rolls are not implemented in this version.
Glitched Components:
• The flyby glitch trigger is not implemented in the app.
Factory Assisted Take-Off:
• Not implemented.
Heroism Chits:
• Not in this version.
Astrobiology, Atmospheric, and Submarine Site Features:
• Not implemented.
Powersat Rules:
• Anything related to powersats is not in the game at this time.
Synodic Comet Sites and Locations:
• Always present on the map regardless of season.
First Player Privilege:
• Not available.
Solar Oberth Flyby:
• Treated as a regular hazard.
Lander Hazards:
• Currently functions like regular lander.
Rotating Heavy Radiator Components:
• No way to rotate heavy radiator components to their light side.
• If they should rotate automatically, they will instead be decommissioned.
Auction Ties:
• Only the auction starter can tie in the auction house and will always win ties.
Discarding Claims and Factories:
• Currently no way to discard claims and factories.
Quoi de neuf dans la dernière version ?
- Factory Landing & Takeoff Assistance
- Gameplay Tutorial: A new tutorial mode to guide new players.
- Tutorial Faction Control: Players can set a specific faction for the tutorial, or random select.
- Contextual Tooltips: Added tooltips for the tutorial and key UI elements to improve clarity.
- Pause & Voting System: Introduced a new pause system that incorporates player voting for multi-player games to allow pausing / unpausing in game.
- Enhanced Auction Clarity: Patent names are now displayed directly on cards during auctions, making the game easier to understand.
- Animated Cutscenes: Added new cutscene animations for enhanced visual storytelling.
- New Sound Set: Refreshed and expanded sound effects across the game.
- Single Player Freedom: The inactivity timer has been removed entirely in Single Player mode.
- General UI Improvements: Various enhancements to the user interface for better usability and aesthetics.
- Sol Flyby.
Bug Fixes:
- Production Crash Fixed: Resolved a critical crash that occasionally occurred when producing resources at a factory.
- Auction Tie Resolution: Corrected an issue where the faction "Anonymous" player would incorrectly win tie bids.
- Card Visibility: Fixed a bug preventing opponent players from seeing other players’ selected cards.
- Stability & Polish: Several other minor bugs and stability issues have been addressed.