
Hollows Of Rogue
iOS Universel / Jeux
This game was inspired and influenced by the original Rogue - a 'roguelike' genre defining game from the '80s originally played in Unix text terminals -
but adds many enhancements and refinements in order to allow for more modern user friendly gameplay and easy touch based interaction - all while preserving the original feel and gameplay -
There are many differences to the original to list, among the most important are
- adjustable difficulty settings
- levels in the run are persistent
- quality of life improvements for touch screen devices for easier dungeon navigation and menu/inventory management
- high contrast display option
- more descriptive events and more of them are logged to game log, including all AD rolls
- rebalanced monsters, items and effects stats
- several new items
- new sounds effects for monsters and effects
- stomach of the hero is also always full - there is no hunger mechanic
Tiles by Oryx
Whether you're a veteran roguelike fan or someone new to the genre, this game delivers a fresh yet familiar experience. With streamlined controls, modern touches, and plenty of new features, it stands as the perfect way to relive the magic of Rogue — or to discover it for the first time.
Quoi de neuf dans la dernière version ?
1.4.3
- added several tracks with music (has separate volume control in settings)
- added a short introduction story screen before starting new game
- treasure rooms ('ZOOs') are spawned more often
- the amulet can be wielded as a weapon now, can be thrown - this previously could lead to its loss - and additionally provides a protection bonus when being held
- fixed few small display glitches and text outputs
see full Changelog in game