Hollows Of Rogue
iOS Universel / Jeux
This game was inspired and influenced by the original Rogue - a 'roguelike' genre defining game from the '80s originally played in Unix text terminals -
but adds many enhancements and refinements in order to allow for more modern user friendly gameplay and easy touch based interaction - all while preserving the original feel and gameplay -
There are many differences to the original to list, among the most important are
- adjustable difficulty settings which make it more easier to play compared to the original
- levels in the run are persistent
- quality of life improvements for touch screen devices for easier dungeon navigation and menu/inventory management
- high contrast display option
- more descriptive events and more of them are logged to game log, including all AD rolls
- rebalanced monsters, items and effects stats
- several new and reworked items
- dungeon has several special places: simple shop to get rid of unneeded loot, scrying mirror to peek elsewhere, and wishing/resting tree which rewards patience..
- environmental hazards rooms
- new sounds effects for monsters and effects
- stomach of the hero is also always full - there is no hunger mechanic
Tiles by Oryx
Your almost coffee break past contemporary roguelike awaits
Quoi de neuf dans la dernière version ?
1.7.1
- there were some optimization gains to be had and game/PC should be running much faster now
- fix when running should stop at passages splits near screen/dungeon edges
- new 'L' status - when PC can see all monsters on the level
- player gains XP after successfully reading a scroll [data] now, also XP gains from food/consumable and potion of experience [mnemonic flood] were adjusted
- text labels on menu buttons can be turned on/off in Settings
- slightly tweaked visuals of menu and dungeon overlay
1.7.0
- added rooms with different environments