Hollows Of Rogue
iOS Universel / Jeux
This game was inspired and influenced by the original Rogue - a 'roguelike' genre defining game from the '80s originally played in Unix text terminals -
but adds many enhancements and refinements in order to allow for more modern user friendly gameplay and easy touch based interaction - all while preserving the original feel and gameplay -
There are many differences to the original to list, among the most important are
- adjustable difficulty settings
- levels in the run are persistent
- quality of life improvements for touch screen devices for easier dungeon navigation and menu/inventory management
- high contrast display option
- more descriptive events and more of them are logged to game log, including all AD rolls
- rebalanced monsters, items and effects stats
- dungeon has simple shop to get rid of unneeded loot, scrying mirror to peek elsewhere, and more..
- several new items
- new sounds effects for monsters and effects
- stomach of the hero is also always full - there is no hunger mechanic
Tiles by Oryx
Whether you're a veteran roguelike fan or someone new to the genre, this game delivers a fresh yet familiar experience. With streamlined controls, modern touches, and plenty of new features, it stands as the perfect way to relive the magic of Rogue — or to discover it for the first time.
Quoi de neuf dans la dernière version ?
1.6.5
- UI: added font scaling / log messages only for now
- Game messages: log when room is empty
- log when next pickup will be ignored
- log sleeping status of monsters
- loot dropped from monsters can fall one 1 tile farther from them
- you might occasionally encounter a 'hollow' - your previous incarnation wandering the dungeon as a phantom around the level you perished on
the hollow will have all of your previous equipment and items, but not all of it could be retrieved once you slay it
it will be at the level you died on, with previous XP and HP, but won't be able to use/wear any equipment or items yet