Ages of Conflict World War Sim
iOS Universel / Jeux
Ages of Conflict is a versatile Map Simulation game where you create and observe custom AI nations battle it out across an infinite number of worlds. Paint beautiful maps and scenarios, and command nations to change history into your liking!
-- AI Simulation with High Customization --
In this game you observe customized AI nations battle it out to ultimately try to control the world in a massive free-for-all, featuring alliances, revolts, puppet states and all kinds of political twists!
-- Extensive Map Creator + God Mode Tools --
The game comes with premade Maps and Scenarios, but you can unleash your creativity by making your own! Make your maps and borders as complex as you like!
-- World Building --
View the whole History of your simulations and Statistics to get a better view of past events and nations long gone. With the right settings, the world can continue to change for thousands of years.
If you are interested in History, Geography, Map Painting or watching chaos unfold, Ages of Conflict has got you covered!
Quoi de neuf dans la dernière version ?
### Additions
- Expanded Puppets to three different types: Vassals, Puppets and Satellites puppets
- Vassals behave like all puppets previously, their land can be taken and they regularly donate to their liege
- Puppets can't have their land taken but they still donate
- Satellites don't donate or get land taken, but are more loyal. They can join alliances while puppeted
- You can quickly change the autonomy level of a puppet by clicking their current type name
- If a puppet reaches below 10 autonomy, it can no longer protest against land seizures
- If a puppet reaches above 90 autonomy, it can freely leave its liege
- Added a loyalty rating to puppets
- This can be edited manually by simply clicking on it
- Disloyal puppets don't donate, and can revolt against their liege
- Added a mechanic where nations have a "rightful territory", which will remain as such even if they lose territory in a war
- Occupied territory pattern in wars now only shows up on new territory, not reclaimed one.
- Occupations from a nation that the holder is at war with will appear differently compared to occupations from currently peaceful nations.
- Occupied territory can be integrated after a war using gold, with each portion of occupations integrated separately.
- Percentage of occupied territory is shown on the Economy Panel, and how much integrating it would cost
- There is also a button to manually integrate it, even for free if holding shift
- This will probably change later but currently, when painting territory, painted tiles will always be rightfully owned by the new nation UNLESS the nations are at war while painting
- Added a new scenario, World Map 1956
- You can now manually change the loyalty of allies by clicking the loyalty info
### Bugfixes & Improvements
- With the new mechanic of "rightful territory", if a revolting city is located inside the revolting nations rightful territory, the new revolt will automatically take all its rightful tiles from the previous country. With this countries might revolt with their perfect borders, also taking with them other cities.
- Fixed a bug where Annex Cores Setting incorrectly also disabled core transfer in the event of Alliance Unification
- Updated scenarios World Map 2026, Europe 1914 and Middle East
- Removed Classic Revolt Borders
- Fixed some nation/city names