BallBastic!
iPhone / Jeux
You are an intrepid explorer to the world of Orbulon, a spherical planet where balls rule, and even roll. At the equator is a temple left by unknown sources, with an inscription that translates to:"
"To you who wishes to unlock our secrets, overcome the trials of Orbulon and collect twenty-four spheres needed to unlock the Secret of the Monkey."
The atmosphere of Orbulon is toxic, you will have to navigate its secrets remotely. With your trusty beachball in hand, you begin to explore, searching for balls that can unlock the temple...
The arcade game your thumbs have been training for.
BallBastic! is the premium, no-nonsense arcade challenge you've been looking for. Easy to pick up but brutally tough to master, this is console-style gameplay on your phone, with no ads, no lives, and no gimmicks.
[=] 185 handcrafted levels across 7 difficulties – From Tutorial to the punishing Marathon
[=] Skill-first action – Roll, bounce, and blast through deadly traps and hazards
[=] Power-ups & chaos – Rockets, trampolines, teleporters, and more
[=] Six unique worlds – Peaceful mountaintops to psychedelic dreamscapes
[=] Revenge mode – previous levels made difficult to see if you really are a ball-rolling master
[=] Endless replayability – Beat the game? Unlock Randomizer Mode
[=] Dynamic soundtrack – 19 pulse-pounding one-minute songs that react to your timer
[=] Voice acting – Featuring Brian Matt, announcer from Super Monkey Ball
[=] 20+ unlockable balls – From a virus to the literal sun
[=] Great for all ages – Seven difficulty levels, no violence or in-app tricks
[=] Player-driven updates – Real gameplay data shapes the future
One price. No ads. No distractions. Just you, the ball, and the challenge.
Think you can master Orbulon? Prove it.
Quoi de neuf dans la dernière version ?
-Changed the water so that it takes up less space while not being noticeable.
-Added an unlock tracker under "Progress" for the Monkey Temple.
-Changed the amount of time played to unlock the Virus to 1200 seconds (20 minutes).
-Changed how the current level text is written, reducing lag time from saying an old level name.
-Made the unlock requirements for Trampoline Trials the proper level beaten.
-Fixed the music in Trampoline Trials, both volume and song.
-Fixed the FinalStatsText in Trampoline Trials to say what it's supposed to say as opposed to "FinalStatsText."
-Raised the water level in Trampoline Trials.
-Increased the size of trampolines' hitbox by 1% to reduce the feeling of unfair deaths, as in, "Oh come on, I hit that!"
-Made stencils default to off. They are still there in Options if you want them.
-Increased the size of the goal in Bounce by over three times, making you significantly more likely to hit the goal if you did what was needed of you.
-Updated Death Walls to make it more clear as to what you need to do (go up, not forward).
-Fixed Survival Mode not tracking the furthest level you've reached if you end the game via menu instead of dying.
-Minor code refactoring.