Pocket Rogues: Ultimate
iPad / Jeux
POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.
FEATURES:
• THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
• TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
• EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
• THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
• Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
• REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.
Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!
“For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”
ULTIMATE VERSION FEATURES:
• The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
• Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
• Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
• Added the ability to start descent into the DUNGEON from a given depth
• All normal dungeons are completely FREE
> Discord (Eng): https://discord.gg/nkmyx6JyYZ
> Facebook (Eng): http://www.facebook.com/PocketRogues
For all questions, you can also contact the developer directly: ethergaminginc@gmail.com
Quoi de neuf dans la dernière version ?
[GENERATION]
- Added a new Ambush
- Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs)
- Added a new type of altar - Altar of Speed
- Significantly reduced the maximum size of floors generated for the Lost Tomb
- Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest
- Maimed Wolfs now appear in the Catacombs after floor 15
[ITEMS]
- Added a new consumable item - "Phalanx Shard". When used, the character instantly teleports to the point where they spawned on this floor
[BALANCE]
- When cleansing a corrupted altar, there is a chance that several enemies will appear at once
- Bosses, mini-bosses, and all chests now drop significantly more gold
- Reduced the influence of the character's level and Guild level on the level of generated monsters
- Slightly reduced the bonus to base HP and damage dealt, gained by monsters with each level
- Reduced the base defense stat for all monster champions
- Animated creatures now shoot more accurately at moving targets
- Blackleaf Decoction now restores 50% of max HP to each companion (instead of 50 units)
- Corpse Eater can no longer regenerate HP or level up when killing enemies if a torch is pointed at it or Paralysis is applied; the effectiveness of healing in such conditions is reduced
- Damage from the Mercenary Mage's "Fire Breath" skill per tick has been significantly increased (from 8% of its normal damage to 24%); it now deals fire-type damage instead of pure magical damage
[MISC]
- Control settings for keyboard, mouse, and gamepad have been reintroduced. They have been significantly expanded and now support gamepad calibration and many additional features
- Added animations for Witches and all types of Orcs
- Improved impact when creatures take damage
- The camera will zoom out if the targeted enemy is too far away
- Power attacks now deal double damage to chests and other destructible objects
- Captured Souls are no longer displayed in the creature list on a floor, and their defeat is no longer required to clear the floor
- Certain types of enhanced creatures are now highlighted not only by color but also by additional visual and sound effects (explosive, cursed, and resurrected)
- Combat speed now accelerates the Berserker's "Steel whirlwind" animation (previously, it didn't change visually)
- Reduced the required hold time for gamepad buttons to activate instant healing and create a portal after clearing a floor
- Reduced the camera zoom speed using the gamepad stick
- Movement speed on the character stats screen is now displayed more accurately
[FIXED]
- Returning to the Fortress with a tome that has the effects of "Secrets of Flame" or "Sacred Dogmas" could cause an error preventing the same character from continuing the game
- Some skills that applied effects to the character could incorrectly remove old effects (e.g., causing HP regeneration to become negative)
- Pandemonium did not increase the maximum number of summonable creatures
- If a critical location generation error occurred, the game will now attempt to send the player to the Camp instead of generating an empty floor
- In the Borderlands, black lines could appear at the edges of floor tiles
- Objects will no longer generate near chests in dead-end rooms (e.g., traps spawning on top of chests in the Prison)
- Dropped items from the inventory could sometimes still land directly under the character's feet, causing them to be immediately picked up
- The Skeleton Giant ignored walls and other obstacles in its line of sight