Spirit Island
iPad / Jeux
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different Spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your Spirits work with the native Dahan to increase your power and drive the invading colonists from your island in this strategic area-control game.
Spirit Island includes:
• Free access to unlimited plays of the tutorial game
• Create custom games with up to 4 available spirits and play 5 full turns
• 36 Minor Power cards that enhance the abilities of your Spirits
• 22 Major Power cards with more powerful effects to devastate the Invaders
• A modular island, made up of 4 balanced island boards, for a variety of layouts
• Thematic island boards that reflect the canonical island and provide a new challenge
• 15 Invader cards driving a distinctive Invader expansion system
• 2 Blight cards with challenging effects as the Invaders blight the Island
• 15 Fear cards with beneficial effects, earned as you terrify the Invaders
Every rule & interaction in the game has been carefully adapted and thoroughly tested by expert Spirit Island players, as well as the designer himself. If you’re wondering how a certain situation works in Spirit Island, this game is the ultimate rules lawyer!
Features:
• Original dynamic music composed by Jean-Marc Giffin brings Spirit Island to life. Each Spirit has unique musical elements that wax and wane as the game progresses.
• 3D Textured maps bring a realistic look and isometric perspective to the Island.
• 3D Classic maps present the Island the way it looks on the tabletop.
• 2D Classic maps provide a simplified top-down option for all you number crunchers out there.
When you are ready for more, choose the best option for your budget to unlock the full game, including cross-platform online multiplayer with friends and others from around the world.
Purchase the Core Game - Permanently unlocks all content from the Core Game and Promo Pack 1: Flame, including 6 additional Spirits, 4 double-sided Island Boards, 3 Adversaries, and 4 Scenarios for a wide variety of play and fine-tuned challenge.
Or, purchase Horizons of Spirit Island - Permanently unlocks all content from Horizons of Spirit Island, an introductory set of content with 5 Spirits tuned for new players, 3 Island Boards, and 1 Adversary.
Or, subscribe for Unlimited Access ($2.99 USD/month) - Unlocks all content during the term of your subscription. Includes all Core Game content, both Promo Packs (Feather & Flame), Branch & Claw, Horizons of Spirit Island, Jagged Earth, and Nature Incarnate, as well as all future content as it becomes available.
Also available:
• Branch & Claw expansion with 2 Spirits, an Adversary, 52 Power Cards, new Tokens, 15 Fear Cards, 7 Blight Cards, 4 Scenarios, and an Event Deck.
• Jagged Earth expansion with 10 Spirits, 2 double-sided Island Boards, 2 Adversaries, 57 Power Cards, new Tokens, 6 Fear Cards, 7 Blight Cards, 3 Scenarios, 30 Event Cards, 6 Aspects, and more!
• Promo Pack 2: Feather expansion with 2 Spirits, an Adversary, 5 Scenarios, 5 Aspects, and 5 Fear Cards.
• Nature Incarnate expansion with 8 Spirits, 20 Aspects, an Adversary, 12 Power Cards, 9 Fear Cards, 8 Blight Cards, 2 Scenarios, and 9 Event Cards. Partial content now available with more coming in updates for no additional cost.
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Quoi de neuf dans la dernière version ?
The second phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
This update has several improvements and bug fixes, including:
- Mind-Shattering Song (Wandering Voice Keens Delirium) no longer causes the game to get out of sync in multiplayer.
- The game will no longer get stuck if Shadows Flicker Like Flame (Dark Fire) has used Settle Into Hunting-Grounds and its Presence is destroyed.
- Rumbling Earthquakes now properly counts as a Power that deals Damage for Bringer of Dreams and Nightmares (Violence).
- Dahan in a land with Strife no longer shows the visual effect for not participating in Ravage after Wandering Voice Keens Delirium moves its Incarna to a land without Invaders in the Spirit Phase.
- Fixed an issue in which disabling thresholds on Wandering Voice Keens Delirium's Mind-Shattering Song prevented the power from being used.
- Undoing the fourth Growth option of Keeper of the Forbidden Wilds (Spreading Hostility) now properly returns Dahan moved via their special rule.
- Dahan now participate in Ravage with Wandering Voice Keens Delirium when Strife is being ignored.
- The Essence Disperses event no longer gets stuck if Shadows Flicker Like Flame (Dark Fire) moves a Presence instead of destroying it.
- Inscrutable Journey no longer gets stuck in multiplayer if used in a land under the effect of Observe the Ever-Changing World.
- Fixed an issue where if an Event effect increased Invader damage, you wouldn’t be given the option to decide whether Wandering Voice Keens Delerium's Incarna counts as Presence during a Ravage.
- While playing with the Kingdom of Scotland, when the escalation for Scotland triggers, the Ocean may no longer be selected for escalation.
- Fixed a problem interaction between Scapegoats and Russia 2+.
- Panicked by Wild Beasts now properly allows Many Minds Move as One to decide its Sacred Site does not count as Beasts to permit an Invader Action.
- Fixed an issue where while resolving the event Lesser Spirits Imperiled, if the Minor Power discarded would remove Blight, the name of the Blight Card could be seen while the island is still Healthy.
- If Widespread Clearcutting flips the Blight Card, using Undo afterward no longer causes its effect to occur again.
- Fixed a problem where Civil Unrest could choose an invalid land under the effect of Weave Together the Fabric of Place in certain situations.
- Flow Downriver, Blow Downwind may now push Invaders to an Isolated land.