Spirit Island
iPad / Jeux
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different Spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your Spirits work with the native Dahan to increase your power and drive the invading colonists from your island in this strategic area-control game.
Spirit Island includes:
• Free access to unlimited plays of the tutorial game
• Create custom games with up to 4 available spirits and play 5 full turns
• 36 Minor Power cards that enhance the abilities of your Spirits
• 22 Major Power cards with more powerful effects to devastate the Invaders
• A modular island, made up of 4 balanced island boards, for a variety of layouts
• Thematic island boards that reflect the canonical island and provide a new challenge
• 15 Invader cards driving a distinctive Invader expansion system
• 2 Blight cards with challenging effects as the Invaders blight the Island
• 15 Fear cards with beneficial effects, earned as you terrify the Invaders
Every rule & interaction in the game has been carefully adapted and thoroughly tested by expert Spirit Island players, as well as the designer himself. If you’re wondering how a certain situation works in Spirit Island, this game is the ultimate rules lawyer!
Features:
• Original dynamic music composed by Jean-Marc Giffin brings Spirit Island to life. Each Spirit has unique musical elements that wax and wane as the game progresses.
• 3D Textured maps bring a realistic look and isometric perspective to the Island.
• 3D Classic maps present the Island the way it looks on the tabletop.
• 2D Classic maps provide a simplified top-down option for all you number crunchers out there.
When you are ready for more, choose the best option for your budget to unlock the full game, including cross-platform online multiplayer with friends and others from around the world.
Purchase the Core Game - Permanently unlocks all content from the Core Game and Promo Pack 1, including 6 additional Spirits, 4 double-sided Island Boards, 3 Adversaries, and 4 Scenarios for a wide variety of play and fine-tuned challenge.
Or, purchase Horizons of Spirit Island - Permanently unlocks all content from Horizons of Spirit Island, an introductory set of content with 5 Spirits tuned for new players, 3 Island Boards, and 1 Adversary.
Or, subscribe for Unlimited Access ($2.99 USD/month) - Unlocks all content during the term of your subscription. Includes all Core Game content, Promo Pack 1, Branch & Claw, Horizons of Spirit Island, Jagged Earth, as well as all future content as it becomes available.
Also available:
• Branch & Claw expansion with 2 Spirits, an Adversary, 52 Power Cards, new Tokens, 15 Fear Cards, 7 Blight Cards, 4 Scenarios, and an Event Deck.
• Jagged Earth expansion with 10 Spirits, 2 double-sided Island Boards, 2 Adversaries, 57 Power Cards, new Tokens, 6 Fear Cards, 7 Blight Cards, 3 Scenarios, 30 Event Cards, 6 Aspects, and more! Partial content now available with more coming in updates for no additional cost.
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Quoi de neuf dans la dernière version ?
A few Invaders have found treasures on the Island, and they are determined to bring home their loot for riches and glory. However, as they make their way to the shore, they become Lost in the Swirling Haze, never to be seen again… The sixth phase of Jagged Earth content is now available with a new Spirit and Scenario.
Shroud of Silent Mist: A Spirit of dissolution and the cold silence of death, creeping quietly down from the hills and across the open waters. Its trail is adorned with dew-covered leaves and the bones of small animals. Some legends say it came from the final breath of a Dahan Spirit-speaker who spoke too freely of secrets entrusted to him…
Despicable Theft: Small groups of Invaders have been searching the island, and a few have found wonders. If they make it home, their people will stop at nothing to seek out more such fantastic treasures. Even those without wonders have tales and trophies that may bolster the Invaders’ resolve to stay.
No additional purchase is required; you will gain access to the new content with your existing purchase of Jagged Earth.
Plus, this update includes many other improvements and bug fixes, including:
- Updated the multiplayer networking libraries and reworked the Full Sync feature to be more reliable.
- Informational messages are now shown in the game log so you can review them at your leisure.
- The text of Elemental Invocation is updated to read that land corners are "at an intersection of 3+ lands/Oceans, or of 2+ lands/Oceans and the board edge." This means that in new games from now on, there are no longer land corners on solitary lands at the intersection of 2+ board sides.
- Sacred Sites Under Threat now highlights lands with Sacred Sites and Invaders, and indicates how many lands have them and how much Energy you would need to spend to damage them all.
- If Explosive Eruption has a damage boost (e.g. from Flame's Fury), the boost can now apply in any land where the Power is dealing damage.
- Infestation of Venomous Spiders now deals damage properly in lands joined together by Weave Together the Fabric of Place.
- Elemental Boon now lets you decide what elements it has when discarded as a randomizer for some Events.
- Fixed an issue where the game could get stuck using Firestorm against Russia 2+ if you push an Explorer to another of your lands where you can deal damage.
- Volcano Looming High's special rule range increase now properly combines with Exaltation of Molten Stone.
- Fixed an issue with Carapaced Land's range increase interacting incorrectly with Volcano Looming High's special rule range increase.
- Fixed an issue where cards could disappear from view in Time Passes when choosing them for Gift of Constancy.
- Fixed an issue where if a Russian Explorer was Drowned by a Power and pushed into the Ocean via A Sense for Impending Disaster, escaping drowning using A Sense for Impending Disaster again did not generate Fear.
- Gift of Twinned Days now works properly with Powers that play additional Power Cards.
- When Devouring Teeth uses Call to Bloodshed to gather Dahan in Dahan Insurrection, additional damage will no longer be incorrectly dealt in other lands.
- Never Heard From Again no longer causes a multiplayer desync against Russia 5+.
- Fixed Carapaced Land not allowing you to target the proper lands in some situations.
- Fixed Pyroclastic Bombardment interacting incorrectly with Badlands in some situations.
- Undoing after gaining two Power Cards with Exaltation of Tangled Growth no longer causes you to lose the second Power Card.
- Blight on France's Slow-Healing Ecosystem now returns to the Blight Card for the next game in Second Wave.
- Fixed an issue where repeating Forsake Society to Chase After Dreams could cause the game to get stuck in multiplayer.
- Trees Radiate Celestial Brilliance now deals enough damage with its threshold when used with Unlock the Gates of Deepest Power.