
Spirit Island
iPad / Jeux
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different Spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your Spirits work with the native Dahan to increase your power and drive the invading colonists from your island in this strategic area-control game.
Spirit Island includes:
• Free access to unlimited plays of the tutorial game
• Create custom games with up to 4 available spirits and play 5 full turns
• 36 Minor Power cards that enhance the abilities of your Spirits
• 22 Major Power cards with more powerful effects to devastate the Invaders
• A modular island, made up of 4 balanced island boards, for a variety of layouts
• Thematic island boards that reflect the canonical island and provide a new challenge
• 15 Invader cards driving a distinctive Invader expansion system
• 2 Blight cards with challenging effects as the Invaders blight the Island
• 15 Fear cards with beneficial effects, earned as you terrify the Invaders
Every rule & interaction in the game has been carefully adapted and thoroughly tested by expert Spirit Island players, as well as the designer himself. If you’re wondering how a certain situation works in Spirit Island, this game is the ultimate rules lawyer!
Features:
• Original dynamic music composed by Jean-Marc Giffin brings Spirit Island to life. Each Spirit has unique musical elements that wax and wane as the game progresses.
• 3D Textured maps bring a realistic look and isometric perspective to the Island.
• 3D Classic maps present the Island the way it looks on the tabletop.
• 2D Classic maps provide a simplified top-down option for all you number crunchers out there.
When you are ready for more, choose the best option for your budget to unlock the full game, including cross-platform online multiplayer with friends and others from around the world.
Purchase the Core Game - Permanently unlocks all content from the Core Game and Promo Pack 1: Flame, including 6 additional Spirits, 4 double-sided Island Boards, 3 Adversaries, and 4 Scenarios for a wide variety of play and fine-tuned challenge.
Or, purchase Horizons of Spirit Island - Permanently unlocks all content from Horizons of Spirit Island, an introductory set of content with 5 Spirits tuned for new players, 3 Island Boards, and 1 Adversary.
Or, subscribe for Unlimited Access ($2.99 USD/month) - Unlocks all content during the term of your subscription. Includes all Core Game content, both Promo Packs (Feather & Flame), Branch & Claw, Horizons of Spirit Island, Jagged Earth, as well as all future content as it becomes available.
Also available:
• Branch & Claw expansion with 2 Spirits, an Adversary, 52 Power Cards, new Tokens, 15 Fear Cards, 7 Blight Cards, 4 Scenarios, and an Event Deck.
• Jagged Earth expansion with 10 Spirits, 2 double-sided Island Boards, 2 Adversaries, 57 Power Cards, new Tokens, 6 Fear Cards, 7 Blight Cards, 3 Scenarios, 30 Event Cards, 6 Aspects, and more!
• Promo Pack 2: Feather expansion with 2 Spirits, an Adversary, 5 Scenarios, 5 Aspects, and 5 Fear Cards.
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Quoi de neuf dans la dernière version ?
This update has a few bug fixes, including:
- The game will no longer get stuck while Exploring with Scotland 1+ when Mapmakers Chart the Wild is in effect.
- Fixed an issue with Sacred Sites Under Threat, when if Shifting Memory of Ages had no energy and a single card with Fire in hand, the game could get stuck if you chose Guard Yourself, Forgot the card, but actually discarded it.
- The game no longer gets stuck when Perils of the Deepest Island is used while Keeper of the Forbidden Wilds is in the game.
- Fixed an issue in which Fortune-Seekers would not allow the correct Spirit's unique forgotten powers to be regained.
- When Finder of Paths Unseen is returning Presence to its tracks, the choices for where you can return Presence are now correct.
- When Forgetting 2 Power Cards for Numinous Crisis, Shifting Memory of Ages is no longer permitted to try to Forget the same card twice (by using their special rule).
- Fixed an issue in which using Undo after Lesser Spirits Imperiled (Tend to your Own Strength) could result in Blight being removed from the card too many times.
- The damage bonus from Gift of Furious Might can now be used on the threshold damage of Tsunami properly.
- Entrap the Forces of Corruption now properly prevents cascades during Varied Terrains.
- The Kingdom of Scotland Level 2 supported by The Habsburg Monarchy Level 5 no longer has Invader Cards in the wrong order.
- The Kingdom of Scotland's 5+ Runoff and Bilgewater no longer triggers the additional loss condition of The Habsburg Monarchy.
- Fixed an issue where The Habsburg Monarchy as a supporting Adversary could place its Waves of Immigration card in an incorrect position if the leading Adversary removed Invader Cards.