ShapeScript
macOS / Graphisme et design
ShapeScript is a 3D modeling program for people who don’t like 3D modeling programs.
Instead of dragging polygons and vertices around in a GUI, ShapeScript lets you define your models precisely using code. No artistic skills are required - ShapeScript does all the drawing for you.
The ShapeScript app includes a parser for a simple language (also called “ShapeScript”). ShapeScript (the language) is a cross between a markup language and a programming language.
You don’t need to be a programmer to use ShapeScript. If you have ever worked with any kind of structured text like JSON or HTML then it should come naturally. But if you do have experience with programming, then you can apply those skills to create even more complex models by using loops, functions and variables to procedurally generate geometry.
Quoi de neuf dans la dernière version ?
• Crash fix — Fixed crash when creating a path from empty subpaths.
• Bug fix — Fixed minkowski command output with off-center input shapes.
• Bug fix — Fixed bounds calculation for intersection shapes.
• Bug fix — Fixed bug where mesh.triangles member returned polygons instead of triangles.
• Bug fix — Fixed partial render state sometimes not being shown after an error.
• Bug fix — Scene info no longer shows imported models and textures after they have been removed.
• Improvement — Improved detessellation algorithm (now merges more polygons than before).
• Improvement — Improved subpaths implementation (more reliably preserves distinct subpaths).