Bellwarden
iOS Universel / Jeux
Ring the bell. Hold the night.
Bellwarden is a stationary action game built around medieval English bell ringing. You play a bell-ringer in a cathedral tower at the heart of a village. Eight folkloric monsters approach from the dark countryside, and you defend the village by ringing the bells of the tower. Each bell produces a circular sound wave that radiates outward and damages everything inside its reach.
Game features
- Tower Counsel: a private strategy dashboard that analyzes saved nights, recent breaches, method coverage, monster kills, bell unlocks, and tithe upgrades to produce a readiness score, priority threat, method drill, next upgrade recommendation, and copyable Ringer's Brief.
- Ropesight Trainer: choose a bell inside a real method, predict its next place, reveal the path, hear the row, and build an accuracy score without enemies or time pressure.
- Tower Acoustics Lab: compare six original offline tower-bell voices and hear isolated hum, prime, tierce, and nominal partials.
- Eight hand-designed folkloric monsters drawn from public-domain British and Northern European folklore: the Barghest, the Kelpie, the Will-o-Wisp, the Drowned Ringer, Black Annis, Spring-Heeled Jack, the Padfoot, and the Shellycoat. Each monster has its own approach, hit points, and special resistances.
- Six real change-ringing methods modelled on the standard works of English campanology: Plain Hunt on Six, Plain Bob Minor, Grandsire Doubles, Kent Treble Bob Minor, Stedman Triples, and Bristol Surprise Major. Each method's opening rows are encoded in the game as they appear in standard ringing diagrams.
- A stationary, pattern-driven action mechanic: you do not move. You stand at the tower and ring the bells in real campanological sequences. Successful method rows raise a score multiplier that boosts every kill until the next miss.
- Overlapping sound waves stack damage. Two waves passing over the same monster at the same time grant a 1.5x bonus on the second strike, with a further bonus for three or more simultaneous waves.
- Roguelite night-by-night progression. Each successful night earns tithes you can spend on permanent upgrades: faster bell cooldowns, heavier clapper strikes, repair speed for worn bells, a Village Watch militia, and the Great Bell at the eighth slot.
- Bell-physics audio synthesis. Gameplay bells are built from real partial harmonics (hum, prime, tierce, quint, nominal, and octave nominal) with per-partial decay envelopes. Ten original offline reference clips support the Acoustics Lab. No licensed or third-party audio is used.
- Ambient procedural score that modulates with the night-time clock. The score warms toward dawn and cools at midnight.
- Twenty-eight hand-curated achievements covering monster kills, method completions, scoring milestones, a no-breach perfect night, Gauntlet survival milestones, and Guided Drill memory mastery.
- A full bestiary with public-domain folkloric notes for each creature, a campanology primer explaining change ringing in approachable language, and a methods reference page that shows the opening rows of every method.
- On-device SwiftData persistence for nights, achievements, tithes, and unlocks. Stats screen aggregates lifetime kills by kind, longest night, and best score.
No subscriptions. No advertisements. No in-app purchases. No tracking.
Quoi de neuf dans la dernière version ?
Bellwarden 2.2 deepens the real change-ringing side of the tower:
- Ropesight Trainer: choose a bell, predict its next place, reveal the line, hear each row, and track your accuracy.
- Tower Acoustics Lab: compare six original tower-bell voices and isolate the hum, prime, tierce, and nominal partials.
- Direct access to Ropesight from Methods and the Acoustics Lab from Campanology.
- Refined method guidance and accessibility across iPhone and iPad.
The new lessons and all ten reference clips work entirely offline. No ads, subscriptions, in-app purchases, analytics, or tracking.